2012
download PDF Stephen Gilroy, Julie Porteous, Fred Charles, Marc Cavazza. 2012. Exploring Passive User Interaction for Adaptive Narratives. In Proceedings of the 17th International Conference on Intelligent User Interfaces (IUI'12), February 14-17, 2012, Lisbon, Portugal, pp. 119-128.
download PDF Stephen Gilroy, Julie Porteous, Fred Charles, Marc Cavazza. 2012. PINTER: Interactive Storytelling with Physiological Input. In Proceedings of the 17th International Conference on Intelligent User Interfaces (IUI'12) - Demos, February 14-17, 2012, Lisbon, Portugal, pp. 333-334.
download PDF Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc LeRenard, Jonathan Freeman, Jane Lessiter. 2012. CaveUDK: A VR Game Engine Middleware. In Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology (VRST '12). Toronto, Canada.
download PDF Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc LeRenard, Jonathan Freeman, Jane Lessiter. 2012. Are Immersive FPS Games Enjoyable? In Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology (VRST '12). Toronto, Canada.


2011
download PDF Piacenza, A., Guerrini, F., Adami, N., Leonardi, R., Julie Porteous, Jonathan Teutenberg, Marc Cavazza. 2011. Generating Story Variants with Constrained Video Recombination. In Proceedings of the 19th ACM International Conference on Multimedia 2011, Scottsdale, AZ, USA, Nov.-Dec. 2011.
download PDF Piacenza, A., Guerrini, F., Adami, N., Leonardi, R., Jonathan Teutenberg, Julie Porteous, Marc Cavazza. 2011. Changing Video Arrangement for Constructing Alternative Stories. In Proceedings of the 19th ACM International Conference on Multimedia 2011 (Demo paper), Scottsdale, AZ, USA, Nov.-Dec. 2011.
download PDF Fred Charles, Julie Porteous, Jonathan Teutenberg, Marc Cavazza. 2011. Timeline-based Navigation for Interactive Narratives. In Proceedings of the Eighth International Conference on Advances in Computer Entertainment Technology (ACE 2011), Lisbon, Portugal, November 2011.
download PDF Julie Porteous, Jonathan Teutenberg, Fred Charles, Marc Cavazza. 2011. Controlling Narrative Time in Interactive Storytelling. In Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Taipei, Taiwan, May 2011.
download PDF Julie Porteous, Jonathan Teutenberg, Fred Charles, Marc Cavazza. 2011. Interactive Storytelling with Temporal Planning (Demo Paper). In Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS - Demos), Taipei, Taiwan, May 2011.
download PDF Julie Porteous, Jonathan Teutenberg, David Pizzi, Marc Cavazza. 2011. Visual Programming of Plan Dynamics using Constraints and Landmarks. In Proceedings of the 21st International Conference on Automated Planning and Scheduling (ICAPS) Freiburg, Germany June 2011.

2010
download PDF Bee, N., Wagner, J., André, E., Vogt, T., Charles, F., Pizzi, D. and Cavazza, M., 2010. Discovering Eye Gaze Behavior during Human-Agent Conversation in an Interactive Storytelling Application. In Proceedings of the 2010 International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction (ICMI-MLMI '10). ACM, New York, NY, USA, Article 9, 8 pages.
download PDF Lugrin J-L., Cavazza, M., Pizzi, D., Vogt, T., André, E., 2010. Exploring the Usability of Immersive Interactive Storytelling. In Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology (VRST '10). ACM, New York, NY, USA, 103-110.
download PDF Porteous, J., Benini S., Canini L., Charles, F., Cavazza, M. and Leonardi R., 2010. Interactive Storytelling via Video Content Recombination. In Proceedings of the international conference on Multimedia (MM '10). ACM, New York, NY, USA, 1715-1718.
download PDF Charles, F., Porteous, J. and Cavazza, M., 2010. Changing Characters' Point of View in Interactive Storytelling. In Proceedings of the international conference on Multimedia (MM '10). ACM, New York, NY, USA, 1681-1684.
download PDF Bosser, A-G., Cavazza, M. and Champagnat, R., 2010. Linear Logic for Non-Linear Storytelling. In Proceeding of the 2010 conference on ECAI 2010: 19th European Conference on Artificial Intelligence, Helder Coelho, Rudi Studer, and Michael Wooldridge (Eds.). IOS Press, Amsterdam, The Netherlands, 713-718.
download PDF Porteous, J., Cavazza, M., and Charles, F. 2010. Applying planning to interactive storytelling: Narrative control using state constraints. ACM Trans. Intell. Syst. Technol. 1, 2 (Nov. 2010), 1-21.
download PDF Porteous, J., Cavazza, M., and Charles, F. 2010. Narrative generation through characters' point of view. In Proceedings of the 9th international Conference on Autonomous Agents and Multiagent Systems: Volume 1 - Volume 1 (Toronto, Canada, May 10 - 14, 2010). International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, 1297-1304.
download PDF Bee, N., Wagner, J., André, E., Charles, F., Pizzi, D., and Cavazza, M. 2010. Multimodal interaction with a virtual character in interactive storytelling. In Proceedings of the 9th international Conference on Autonomous Agents and Multiagent Systems: Volume 1 - Volume 1 (Toronto, Canada, May 10 - 14, 2010). International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, 1535-1536.
download PDF Bee, N., Wagner, J., André, E., Vogt, T., Charles, F., Pizzi, D. and Cavazza, M., 2010. Gaze Behavior during Interaction with a Virtual Character in Interactive Storytelling. International Workshop on Interacting with ECAs as Virtual Characters (AAMAS 2010), Toronto, Canada, May 2010.
download PDF Cavazza, M., Pizzi, D., Porteous, J., Charles, F. and Lugrin, J-L., 2010. Bringing Literature to Life with Virtual Reality. Electronic Imaging & the Visual Arts (EVA 2010), Florence, Italy, April 2010.
download PDF Bee, N., Wagner, J., André, E., Charles, F., Pizzi, D. and Cavazza, M., 2010. Interacting with a Gaze-Aware Virtual Character. International Workshop on Eye Gaze in Intelligent Human Machine Interaction (ACM IUI 2010), Hong Kong, China, February 2010.

2009
download PDF Porteous, J. and Cavazza, M. 2009. Controlling Narrative Generation with Planning Trajectories: The Role of Constraints. In Proceedings of the 2nd Joint international Conference on interactive Digital Storytelling: interactive Storytelling (Guimarães, Portugal, December 09 - 11, 2009). I. A. Iurgel, N. Zagalo, and P. Petta, Eds. Springer-Verlag, Berlin, Heidelberg, 234-245.
download PDF Cavazza, M., Champagnat, R., and Leonardi, R. 2009. The IRIS Network of Excellence: Future Directions in Interactive Storytelling. In Proceedings of the 2nd Joint international Conference on interactive Digital Storytelling: interactive Storytelling (Guimarães, Portugal, December 09 - 11, 2009). I. A. Iurgel, N. Zagalo, and P. Petta, Eds. Springer-Verlag, Berlin, Heidelberg, 8-13.
download PDF Vogt, T., André, E., Wagner, J., Gilroy, S., Charles, F. and Cavazza, M., 2009. Real-time Vocal Emotion Recognition in Artistic Installations and Interactive Storytelling: Experiences and Lessons Learnt from CALLAS and IRIS. In Proceedings of the International Conference on Affective Computing and Intelligent Interaction (ACII), Amsterdam, The Netherlands, September 2009.
download PDF Cavazza, M., Pizzi, D., Charles, F., Vogt, T., and André, E. 2009. Emotional input for character-based interactive storytelling. In Proceedings of the 8th international Conference on Autonomous Agents and Multiagent Systems - Volume 1 (Budapest, Hungary, May 10 - 15, 2009). International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, 313-320.
download PDF Charles, F., Pizzi, D., Cavazza, M., Vogt, T., and André, E. 2009. EmoEmma: emotional speech input for interactive storytelling. In Proceedings of the 8th international Conference on Autonomous Agents and Multiagent Systems - Volume 2 (Budapest, Hungary, May 10 - 15, 2009). International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, 1381-1382.

2008
download PDF Cavazza, M., Donikian, S., Christie, M., Spierling, U., Szilas, N., Vorderer, P., Hartmann, T., Klimmt, C., André, E., Champagnat, R., Petta, P., Olivier, P., 2008. The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. First Joint Conference on Interactive Digital Storytelling (ICIDS), Erfurt, Germany, November 2008, pp. 14-19.
download PDF Peinado, F., Cavazza, M. and Pizzi, D., 2008. Revisiting Character-based Affective Storytelling under a Narrative BDI Framework. First Joint Conference on Interactive Digital Storytelling (ICIDS), Erfurt, Germany, November 2008, pp. 83-88.
download PDF Pizzi, D. and Cavazza, M., 2008. From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description. First Joint Conference on Interactive Digital Storytelling (ICIDS), Erfurt, Germany, November 2008, pp. 285-296.
download PDF Pizzi, D., Cavazza, M., Whittaker, A. and Lugrin J-L., 2008. Automatic Generation of Game Level Solutions as Storyboards. Fourth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Stanford University, California, USA, October 2008.

2007
download PDF Charles, F., Lemercier, S., Vogt, T., Bee, N., Mancini, M., Urbain, J., Price, M., André, E., Pélachaud, C., and Cavazza, M. 2007. Affective interactive narrative in the CALLAS project. In Proceedings of the 4th international Conference on Virtual Storytelling: Using Virtual Reality Technologies For Storytelling (Saint-Malo, France, December 05 - 07, 2007). M. Cavazza and S. Donikian, Eds. Springer-Verlag, Berlin, Heidelberg, 210-213.
download PDF Pizzi, D. and Cavazza, M., 2007. Affective Storytelling Based on Characters' Feelings. AAAI Fall Symposium on Intelligent Narrative Technologies, Arlington, Virginia, November 2007.
download PDF Cavazza, M., Lugrin, J., Pizzi, D., and Charles, F. 2007. Madame Bovary on the holodeck: immersive interactive storytelling. In Proceedings of the 15th international Conference on Multimedia (Augsburg, Germany, September 25 - 29, 2007). MULTIMEDIA '07. ACM, New York, NY, 651-660.
download PDF Pizzi, D., Charles, F., Lugrin, J., and Cavazza, M. 2007. Interactive Storytelling with Literary Feelings. In Proceedings of the 2nd international Conference on Affective Computing and intelligent interaction (Lisbon, Portugal, September 12 - 14, 2007). A. C. Paiva, R. Prada, and R. W. Picard, Eds. Springer-Verlag, Berlin, Heidelberg, 630-641.
download PDF Pizzi, D., Cavazza, M. and Lugrin J-L., 2007. Extending Character-based Storytelling with Awareness and Feelings. ACM Joint Conference on Autonomous Agents and Multi-Agent Systems, AAMAS 2007, Hawaii, May 2007.

2006
download PDF Cavazza, M. and Pizzi, D., 2006. Narratology for Interactive Storytelling: a Critical Introduction. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, December 2006.
download PDF Lugrin, J-L. and Cavazza, M., 2006. AI-based World Behaviour for Emergent Narratives. ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June.

2005
download PDF Cavazza, M. and Charles, F., 2005. Dialogue Generation in Character-based Interactive Storytelling. AAAI First Annual Artificial Intelligence and Interactive Digital Entertainment Conference, Marina del Rey, California, USA.

2004
download PDF Charles, F. and Cavazza, M. 2004. Exploring the Scalability of Character-Based Storytelling. In Proceedings of the Third international Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2 (New York, New York, July 19 - 23, 2004). IEEE Computer Society, Washington, DC, 872-879.
download PDF Charles, F., Cavazza, M., Mead, S. J., Martin, O., Nandi, A., and Marichal, X. 2004. Compelling experiences in mixed reality interactive storytelling. In Proceedings of the 2004 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Singapore, June 03 - 05, 2005). ACE '04, vol. 74. ACM, New York, NY, 32-40.
download PDF Cavazza, M., Charles, F., Mead, S. J., Martin, O., Marichal, X., and Nandi, A. 2004. Multimodal Acting in Mixed Reality Interactive Storytelling. IEEE MultiMedia 11, 3 (Jul. 2004), 30-39.
download PDF Cavazza M., Charles, F. and Mead S.J., 2004. Developing Re-usable Interactive Storytelling Technologies. IFIP World Computer Congress 2004, Toulouse, France.

2003
download PDF Cavazza, M., Martin, O., Charles, F., Mead, S.J. and Marichal, X., 2003. Users Acting in Mixed Reality Interactive Storytelling. 2nd International Conference on Virtual Storytelling, 2003. [best paper prize]
download PDF Cavazza, M., 2003. Virtual Unreality: Storytelling in Virtual Environments. ACM VRST, 2003. [invited talk]
download PDF Cavazza, M., Martin, O., Charles, F., Mead, S.J. and Marichal, X., 2003. Interacting with Virtual Agents in Interactive Storytelling. International Conference on Intelligent Virtual Agents, 2003. [invited talk]
PDF not available Cavazza, M., Martin, O., Charles, F., Marichal, X. and Mead, S.J., 2003. Interacting with Virtual Characters in Interactive Storytelling. IEEE/ACM ISMAR 2003. [short paper]
download PDF Cavazza, M., Charles, F. and Mead, S.J., 2003. Generation of Humorous Situations in Cartoons through Plan-based Formalisations. CHI-2003 Workshop: Humor Modeling in the Interface, April, 2003.
download PDF Cavazza, M., Charles, F., and Mead, S. J. 2003. Intelligent virtual actors that plan - to fail. In Proceedings of the 3rd international Conference on Smart Graphics (Heidelberg, Germany, July 02 - 04, 2003). A. Butz, A. Krüger, and P. Olivier, Eds. Springer-Verlag, Berlin, Heidelberg, 151-161.
download PDF Mead, S.J., Cavazza, M. and Charles, F., 2003. Influential Words: Natural Language in Interactive Storytelling. 10th International Conference on Human-Computer Interaction, Crete, Greece.
download PDF Charles, F., Lozano, M., Mead, S.J., Bisquerra, A.F., and Cavazza, M. 2003. Planning Formalisms and Authoring in Interactive Storytelling. 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany.
download PDF Lozano, M., Mead, S.J., Cavazza, M., and Charles, F., 2003. Search-based Planning for Character Animation. In Proceedings of the 2nd International Conference on Application and Development of Computer Games ADCOG 2003, Hong Kong, China, January 6-7, 2003.
download PDF Cavazza, M., Martin, O., Charles, F., Marichal, X., and Mead, S. J. 2003. User Interaction in Mixed Reality Interactive Storytelling. In Proceedings of the 2nd IEEE/ACM international Symposium on Mixed and Augmented Reality (October 07 - 10, 2003). IEEE Computer Society, Washington, DC, 304.
download PDF Cavazza, M., Charles, F., and Mead, S. J. 2003. Interactive storytelling: from AI experiment to new media. In Proceedings of the Second international Conference on Entertainment Computing (Pittsburgh, Pennsylvania, May 08 - 10, 2003). Carnegie Mellon University, Pittsburgh, PA, 1-8.

2002
download PDF Cavazza, M., Charles, F., and Mead, S. J. 2002. Interacting with virtual characters in interactive storytelling. In Proceedings of the First international Joint Conference on Autonomous Agents and Multiagent Systems: Part 1 (Bologna, Italy, July 15 - 19, 2002). AAMAS '02. ACM, New York, NY, 318-325.
download PDF Cavazza, M., Charles, F., and Mead, S. J. 2002. Character-Based Interactive Storytelling. IEEE Intelligent Systems 17, 4 (Jul. 2002), 17-24.
download PDF Cavazza, M., Charles, F. and Mead, S.J., 2002. Planning Characters' Behaviour in Interactive Storytelling. The Journal of Visualization and Computer Animation 2002; Vol. 13(2), pp. 121-131.
download PDF Cavazza, M., Charles, F. and Mead, S.J., 2002. Sex, Lies, and Video Games: an Interactive Storytelling Prototype. AAAI Spring Symposium in Artificial Intelligence and Interactive Entertainment 2002 (SS-02-01), AAAI Press, Menlo Park, CA, pp. 13-17.
download PDF Cavazza, M., Charles, F., and Mead, S. J. 2002. Emergent situations in interactive storytelling. In Proceedings of the 2002 ACM Symposium on Applied Computing (Madrid, Spain, March 11 - 14, 2002). SAC '02. ACM, New York, NY, 1080-1085.
download PDF Cavazza, M., Charles, F. and Mead, S.J., 2002. Under the Influence: using Natural Language in Interactive Storytelling. Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing, IWEC 2002, May 14-17, 2002, Makuhari, Japan, pp. 3-11. [invited talk]
download PDF Charles, F., Lugrin, J.L., Cavazza, M., and Mead, S.J., 2002. Real-Time Camera Control for Interactive Storytelling. In Proceedings of the 3rd International Conference on Intelligent Games and Simulation, GAME-ON 2002, November 29-30, 2002, London, UK.
download PDF Charles, F., Cavazza, M., and Mead, S.J., 2002. Generating Dynamic Storylines Through Characters' Interactions. International Journal on Intelligent Games and Simulation, Vol 1(1), 2002, pp. 5-11.
download PDF Charles, F., Cavazza, M., and Mead, S.J., 2002. Interactive Storytelling: From Computer Games to Interactive Stories. The Electronic Library, 20:2, pp. 103-112.
download PDF Lozano, M., Mead, S.J., Cavazza, M., and Charles, F., 2002. Search-based Planning: A Method for Character Behaviour. In Proceedings of the 3rd International Conference on Intelligent Games and Simulation, GAME-ON 2002, November 29-30, 2002, London, UK.

2001
download PDF Cavazza, M., Charles, F. and Mead, S.J., 2001. AI-based Animation for Interactive Storytelling. In Proceedings of the Fourteenth Conference on Computer Animation (CA 2001), IEEE Computer Society Press, Seoul, Korea, pp. 113-120.
PDF not available Cavazza, M., Charles, F., and Mead, S.J., 2001. Interactive Storytelling: From Computer Games to Interactive Stories. In Proceedings of the 1st International Conference on Application and Development of Computer Games, ADCOG 21, Hong Kong, China, November 2001, pp. 49-55.
PDF not available Cavazza, M., Charles, F., and Mead, S. J. 2001. Characters in Search of an Author: AI-Based Virtual Storytelling. In Proceedings of the international Conference on Virtual Storytelling: Using Virtual Reality Technologies For Storytelling (September 27 - 28, 2001). O. Balet, G. Subsol, and P. Torguet, Eds. Springer-Verlag, London, UK, 145-154. [best paper prize]
PDF not available Cavazza, M., Charles, F., and Mead, S.J., 2001. Narrative Representations and Causality in Character-Based Interactive Storytelling. In Proceedings of CAST 2001, Bonn, Germany, September 2001, pp. 139-142.
PDF not available Charles, F., Mead, S. J., and Cavazza, M. 2001. Character-Driven Story Generation in Interactive Storytelling. In Proceedings of the Seventh international Conference on Virtual Systems and Multimedia (VSMM'01) (October 25 - 27, 2001). IEEE Computer Society, Washington, DC, 609.
download PDF Charles, F., Cavazza, M., and Mead, S.J., 2001. Behavioural Interaction of Characters for Virtual Storytelling. In Proceedings of the 2nd International Conference on Intelligent Games and Simulation, GAME-ON 2001, London, UK. [best paper prize]
download PDF Cavazza M., Charles F., and Mead S. J., 2001. Non-Instructional Linguistic Communication with Virtual Actors. In Proceedings of the Tenth IEEE International Workshop on Robot and Human Interactive Communication, Vélizy, France, September 2001, pp. 26-31.
download PDF Cavazza, M., Charles, F., and Mead, S. J. 2001. Agents' Interaction in Virtual Storytelling. In Proceedings of the Third international Workshop on intelligent Virtual Agents (September 10 - 11, 2001). A. d. Antonio, R. Aylett, and D. Ballin, Eds. Springer-Verlag, London, UK, 156-170.
PDF not available Cavazza, M., Charles, F., Mead, S.J. and Strachan, A., 2001. Virtual Actors' Behaviour for 3D Interactive Storytelling. In Proceedings of Eurographics 2001, Manchester, England. [short paper]
download PDF Charles, F., Cavazza, M., and Mead, S.J., 2001. User Intervention in Virtual Interactive Storytelling. VRIC, Virtual Reality International Conference, Laval Virtual, Laval, France, May 2001.

2000
download PDF Cavazza, M., Aylett, R., Dautenhahn, K., Fencott, C. and Charles, F., 2000. Interactive Storytelling in Virtual Environments: Building the "Holodeck". In Proceedings of the Sixth International Conference on Virtual Systems and MultiMedia (VSMM 2000), Gifu, Japan.