
UCAS Code : GW66 BSc/AVEP
Course Topics
More details ...
The current commercial demands on computer animation require constant technical innovation and development. This requires people with a unique combination of graphics programming and animation skills. This course offers a specialist in depth program of study in the techniques and technology of developing computer animation solutions.
The course is ideal for people interested in developing both their technical and creative skills. The first year covers essential fundamental material in mathematics, computer programming and animation skills. The second and final years include modules on 2D and 3D computer animation as well as graphics programming, rendering and procedural animation. Students may choose to spend their third year on placement in industry.
Graduates would be well placed for careers in television and film, the games industry, as well as more traditional computing applications.
Students may choose to spend a year in industry after their second year or opt to continue immediately with their final year options.
Full time undergraduate degrees are taught over three years at the university, plus perhaps, a "sandwich" year in industry after the second year.
These are the modules you could expect to study on this course. The modules you can choose in your Second and Final years will depend on those you have studied in preceeding years. Also, some second and final year modules may be changed or restructured in order to keep the course up to date with latest trends in the industry.
For more information about our courses, contact our Admissions Team.
Core modules
Core modules
Optional modules - choose one from...
Core modules
Optional modules - choose three from...
Tell me how to apply for this course.