UCAS Code : GGK6 BSc/CGP
Course Topics
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The creation of computer software for the purposes of entertainment is a large and rapidly growing field. The computer games industry has grown and matured in recent years and now includes ground-breaking work in graphics, physics, AI and software engineering.
This degree provides with a well rounded and comprehensive program of study into the creation of high quality computer games software. Graduates would be well suited to careers in games programming and production, as well as computer graphics applications and traditional computing.
In the first year, students are introduced to fundamental material on computer programming, games and graphics hardware and graphical mathematics. In the second year modules include core games programming, simulation, APIs and networks. In the final year study includes advanced games programming and console specific games programming and the opportunity to work on large games software projects as part of a team, including working with artists, in preparation for industry practice in computer games production.
Students may choose to spend a year in industry after their second year or opt to continue immediately with their final year options.
Full time undergraduate degrees are taught over three years at the university, plus perhaps, a "sandwich" year in industry after the second year.
These are the modules you could expect to study on this course. The modules you can choose in your Second and Final years will depend on those you have studied in preceeding years. Also, some second and final year modules may be changed or restructured in order to keep the course up to date with latest trends in the industry.
For more information about our courses, contact our Admissions Team.
Core modules
Core modules
Optional modules - choose two from...
Core modules
Optional modules - choose two from...
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