Games Level Design

This module aims to introduce the creative stages of designing a successful gaming environment utilising a variety of illustrative methods.

The student will develop the ability to analyse and appraise existing level designs and to discuss the merits of these and how they could be improved. This leads to an understanding of how game levels work, the limitations artists work to in the industry and how to work around such limitations

Tutorial sessions will allow the student to experiment with and learn new techniques relating to design, planning, illustration and technical drawing.

Lectures will cover a range of subjects including level design history from first consoles to next generation, analysis of level designs across genres and technical issues.

On successful completion of this module, the student will be able to

Student achievement will be measured by an In-Course Assessment.

History of Games is a pre-requisite for this module.


Website Home