This module advances students' knowledge of Java and its use as a basis for programming mobile devices.
The module will use J2ME and standard emulators for the implementation of user interfaces, graphics and, for example, games applications.
Students will explore the limitations and constraints of programming for mobile devices whilst extending their programming skills and knowledge in this area.
On successful completion of this module, the student will be able to
Student achievement will be measured by an In-Course Assessment, which will include the production of software for a mobile device.
Java Programming 2 is a pre-requisite for this module.