
This course highlights both the technical and mathematical aspects of computer graphics (CG). If you're a non-CG graduate you'll be able to develop an appropriate specialism and tackle a range of projects, including aspects of computer games and animation.
You will be involved with generating images and visual simulations based on the underlying mathematical foundations and algorithms, and will gain experience of 3D computer animation.
A key element of the course deals with creating realistic visual simulations of complex phenomena such as fire and water by using state-of-the-art algorithms and techniques.
In addition to studying graphical mathematics, graphics programming and 3D animation, you will develop your understanding and experience of research and collaborative working. The final part will be devoted to your individual project.
All courses start in the September of each year, and the year is divided into two parts.
The taught part has 6 modules, each worth 20 credits, delivered between September and May. The second part is where you undertake an individual project of research and development. This is assessed at the end of the year (September) by a presentation and written dissertation, and is worth 60 credits.
If you do not wish to complete all the taught modules or project, there are three intermediate awards you can achieve instead of the full award of MSc.
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Details can be found on the University website.
The modules comprising this degree are assessed by In Course Assessment. Some modules may require students to work in groups.
Applicants are normally expected to have one of the following:
Overseas applicants whose first language is not English are also expected to provide evidence of their English Language ability, such as an IELTS score of at least 6.0. Details of these requirements can be found on the university web site.
If you would like to discuss the course further, please contact the Course Leader
Suresh KeswaniTell me how to apply for this course.