If you want to develop your existing games programming knowledge and skills by exploring more advanced possibilities - this course is for you.
You will focus on the construction of a games engine and the tools used in its development.
Topics such as kinematics, advanced agent behaviour and real-time interactive systems are studied in depth, and you'll be brought up to date with the latest academic research in interactive computer entertainment and intelligent environments.
The course concentrates on all aspects of developing a game engine and the techniques required for realtime imagery and physical simulation. You will explore the emerging AI techniques for games of the future, and will develop your understanding and experience of research and collaborative working. The final part will be devoted to your individual project.
All courses start in the September of each year, and the year is divided into two parts.
The taught part has 6 modules, each worth 20 credits, delivered between September and May. The second part is where you undertake an individual project of research and development. This is assessed at the end of the year (September) by a presentation and written dissertation, and is worth 60 credits.
If you do not wish to complete all the taught modules or project, there are three intermediate awards you can achieve instead of the full award of MSc.
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Details can be found on the University website.
The modules comprising this degree are assessed by In Course Assessment. Some modules may require students to work in groups.
Applicants are normally expected to have one of the following:
Overseas applicants whose first language is not English are also expected to provide evidence of their English Language ability, such as an IELTS score of at least 6.0. Details of these requirements can be found on the university web site.
If you would like to discuss the course further, please contact the Course Leader
Suresh KeswaniTell me how to apply for this course.