Extending Character-based Storytelling with Awareness and Feelings
Most
Interactive Storytelling systems developed to date have followed a
task-based approach to story representation, using planning techniques
to drive the story by generating a sequence of
actions, which essentially “solve” the task to
which the story is equated. One major limitation of this approach has
been that it fails to incorporate characters’ psychology, and
as a consequence important aesthetic aspects of the narrative cannot be
easily captured by Interactive Storytelling.
We now introduce a new approach to Interactive Storytelling, which aims
at reconciling narrative actions with the characters’
attributed psychology as stated in the narrative. Our long-term goal is
to be able to explore Interactive Storytelling for those narrative
genres which are based on the characters’ psychology rather
than solely on their actions. We used as a starting point the
formalisation by Flaubert himself of his novel Madame Bovary, which
includes a detailed account of characters’ desires and feelings.

- Emotional Feedback from the Awareness of Events’ Progression -
We have developed a prototype in which characters’ behaviour is driven by a real-time search-based planning system applying operators whose content is based on a specific inventory of feelings. Furthermore, the actual pattern of evolution of the character’s plan, as measured through the variation of the search heuristic, is used to confer a sense of awareness to the characters, which can be used to generate feelings about its overall situation, from feelings of boredom to hope.