2013


Fred Charles, Marc Cavazza, Cameron Smith, Gersende Georg, Julie Porteous. 2013. Instantiating Interactive Narratives from Patient Education Documents. In Proceedings of the 14th Conference on Artificial Intelligence in Medicine (AIME'13), Lecture Notes in Computer Science Volume 7885, Murcia, Spain, May 29-June 1, 2013, pp. 273-283.
Julie Porteous, Fred Charles, Marc Cavazza. 2013. NetworkING: using Character Relationships for Interactive Narrative Generation. In Proceedings of the 12th International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Saint-Paul, MN, USA, May 2013, pp. 595-602.
Julie Porteous, Fred Charles, Marc Cavazza. 2013. A Social Network Interface to an Interactive Narrative. In Proceedings of the 12th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2013 - Demos), Saint Paul, MN, USA, May 2013, pp. 1399-1400.
Marc Cavazza, Fred Charles. 2013. Towards Interactive Narrative Medicine. In Proceedings of Medicine Meets Virtual Reality 20 - NextMed (MMVR 2013), Studies in Health Technology and Informatics, Vol. 184, San Diego, CA, USA, February 20-23, 2013, pp. 59-65.
Marc Cavazza, Fred Charles, Gersende Georg. 2013. How Virtual Narratives Can Improve Patient-Doctor Communication. In Proceedings of the ACM CHI 2013 Workshop, Patient-Clinician Communication: The Roadmap for HCI. Paris, France, April 2013.
2012


Stephen Gilroy, Julie Porteous, Fred Charles, Marc Cavazza. 2012. Exploring Passive User Interaction for Adaptive Narratives. In Proceedings of the 17th International Conference on Intelligent User Interfaces (IUI'12), February 14-17, 2012, Lisbon, Portugal, pp. 119-128.
Stephen Gilroy, Julie Porteous, Fred Charles, Marc Cavazza. 2012. PINTER: Interactive Storytelling with Physiological Input. In Proceedings of the 17th International Conference on Intelligent User Interfaces (IUI'12) - Demos, February 14-17, 2012, Lisbon, Portugal, pp. 333-334.
Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc LeRenard, Jonathan Freeman, Jane Lessiter. 2012. CaveUDK: A VR Game Engine Middleware. In Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology (VRST '12). Toronto, Canada.
Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc LeRenard, Jonathan Freeman, Jane Lessiter. 2012. Are Immersive FPS Games Enjoyable? In Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology (VRST '12). Toronto, Canada.
2011
Piacenza, A., Guerrini, F., Adami, N., Leonardi, R., Julie Porteous, Jonathan Teutenberg, Marc Cavazza. 2011. Generating Story Variants with Constrained Video Recombination. In Proceedings of the 19th ACM International Conference on Multimedia 2011, Scottsdale, AZ, USA, Nov.-Dec. 2011.
Piacenza, A., Guerrini, F., Adami, N., Leonardi, R., Jonathan Teutenberg, Julie Porteous, Marc Cavazza. 2011. Changing Video Arrangement for Constructing Alternative Stories. In Proceedings of the 19th ACM International Conference on Multimedia 2011 (Demo paper), Scottsdale, AZ, USA, Nov.-Dec. 2011.
Fred Charles, Julie Porteous, Jonathan Teutenberg, Marc Cavazza. 2011. Timeline-based Navigation for Interactive Narratives. In Proceedings of the Eighth International Conference on Advances in Computer Entertainment Technology (ACE 2011), Lisbon, Portugal, November 2011.
Julie Porteous, Jonathan Teutenberg, Fred Charles, Marc Cavazza. 2011. Controlling Narrative Time in Interactive Storytelling. In Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Taipei, Taiwan, May 2011.
Julie Porteous, Jonathan Teutenberg, Fred Charles, Marc Cavazza. 2011. Interactive Storytelling with Temporal Planning (Demo Paper). In Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS - Demos), Taipei, Taiwan, May 2011.
Julie Porteous, Jonathan Teutenberg, David Pizzi, Marc Cavazza. 2011. Visual Programming of Plan Dynamics using Constraints and Landmarks. In Proceedings of the 21st International Conference on Automated Planning and Scheduling (ICAPS) Freiburg, Germany, June 2011.
Anne-Gwenn Bosser, Pierre Courtieu, Julien Forest, Marc Cavazza. 2011. Structural Analysis of Narratives with the Coq Proof Assistant. In Proceedings of the Second Conference on Interactive Theorem Proving, Nijmegen, The Netherlands, August 2011.
2010


Lugrin J-L., Cavazza, M., Pizzi, D., Vogt, T., André, E., 2010. Exploring the Usability of Immersive Interactive Storytelling. In Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology (VRST 2010), Hong Kong, China, November 22-24, 2010. (to appear)
Porteous, J., Benini S., Canini L., Charles, F., Cavazza, M. and Leonardi R., 2010. Interactive Storytelling via Video Content Recombination. In Proceedings of the 18th ACM International Conference on Multimedia 2010 (Brave New Ideas), Firenze, Italy, October 25-29, 2010. (to appear)
Charles, F., Porteous, J. and Cavazza, M., 2010. Changing Characters' Point of View in Interactive Storytelling. In Proceedings of the 18th ACM International Conference on Multimedia 2010 (Technical Demo), Firenze,Italy, October 25-29, 2010. (to appear)
Bosser, A-G., Cavazza, M. and Champagnat, R., 2010. Linear Logic for Non-Linear Storytelling. In Proceedings of the 19th European Conference on Artificial Intelligence (ECAI 2010), Lisbon, Portugal, August 2010. 
Porteous, J., Cavazza, M. and Charles, F., 2010. Applying Planning to Interactive Storytelling: Narrative Control using State Constraints. ACM Transactions on Intelligent Systems and Technology (ACM TIST). (to appear)
Porteous, J., Cavazza, M. and Charles, F., 2010. Narrative Generation through Characters’ Point of View. In Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Toronto, Canada, May 2010.
Bee, N., Wagner, J., André, E., Charles, F., Pizzi, D. and Cavazza, M., 2010. Multimodal Interaction with a Virtual Character in Interactive Storytelling. In Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS - Short), Toronto, Canada, May 2010.
Bee, N., Wagner, J., André, E., Vogt, T., Charles, F., Pizzi, D. and Cavazza, M., 2010. Gaze Behavior during Interaction with a Virtual Character in Interactive Storytelling. International Workshop on Interacting with ECAs as Virtual Characters (AAMAS 2010), Toronto, Canada, May 2010.
Cavazza, M., Pizzi, D., Porteous, J., Charles, F. and Lugrin, J-L., 2010. Bringing Literature to Life with Virtual Reality. Electronic Imaging & the Visual Arts (EVA 2010), Florence, Italy, April 2010.
Bee, N., Wagner, J., André, E., Charles, F., Pizzi, D. and Cavazza, M., 2010. Interacting with a Gaze-Aware Virtual Character. International Workshop on Eye Gaze in Intelligent Human Machine Interaction (ACM IUI 2010), Hong Kong, China, February 2010.


2009


Porteous, J. and Cavazza, M., 2009. Controlling Narrative Generation with Planning Trajectories: the Role of Constraints. In: Iurgel, I., Zagalo, N., Petta, P. (eds.): International Conference on Interactive Digital Storytelling, ICIDS, Guimarães; Springer Verlag, pp. 234-245
Cavazza, M., Champagnat, R., Leonardi, R. and the IRIS Consortium, 2009. The IRIS Network of Excellence: Future Directions in Interactive Storytelling. In: Iurgel, I., Zagalo, N., Petta, P. (eds.): International Conference on Interactive Digital Storytelling, ICIDS, Guimarães; Springer Verlag, pp. 8-13.
Vogt, T., André, E., Wagner, J., Gilroy, S., Charles, F. and Cavazza, M., 2009. Real-time Vocal Emotion Recognition in Artistic Installations and Interactive Storytelling: Experiences and Lessons Learnt from CALLAS and IRIS. In Proceedings of the International Conference on Affective Computing and Intelligent Interaction (ACII), Amsterdam, The Netherlands, September 2009.
Cavazza, M., Pizzi, D., Charles, F., Vogt, T. and André, E., 2009. Emotional Input for Character-based Interactive Storytelling. In Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Budapest, Hungary, May 2009, pp. 313-320.
Charles, F., Pizzi, D., Cavazza, M., Vogt, T. and André, E., 2009. EmoEmma: Emotional Speech Input for Interactive Storytelling. In Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS - Demos), Budapest, Hungary, May 2009, pp. 1381-1382.
2008
Cavazza, M., Donikian, S., Christie, M., Spierling, U., Szilas, N., Vorderer, P., Hartmann, T., Klimmt, C., André, E., Champagnat, R., Petta, P., Olivier, P., 2008. The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. First Joint Conference on Interactive Digital Storytelling (ICIDS), Erfurt, Germany, November 2008, pp. 14-19.
Peinado, F., Cavazza, M. and Pizzi, D., 2008. Revisiting Character-based Affective Storytelling under a Narrative BDI Framework. First Joint Conference on Interactive Digital Storytelling (ICIDS), Erfurt, Germany, November 2008, pp. 83-88.
Pizzi, D. and Cavazza, M., 2008. From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description. First Joint Conference on Interactive Digital Storytelling (ICIDS), Erfurt, Germany, November 2008, pp. 285-296.
Pizzi, D., Cavazza, M., Whittaker, A. and Lugrin J-L., 2008. Automatic Generation of Game Level Solutions as Storyboards. Fourth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Stanford University, California, USA, October 2008.
2007
Charles F., Lemercier S., Vogt T., Bee N., Mancini M., Urbain J., Price M., André E., Pélachaud C., and Cavazza M., 2007. Affective Interactive Narrative in the CALLAS Project. 4th International Conference on Virtual Storytelling (ICVS 2007), Saint-Malo, France, 2007.
Pizzi, D. and Cavazza, M., 2007. Affective Storytelling Based on Characters' Feelings. AAAI Fall Symposium on Intelligent Narrative Technologies, Arlington, Virginia, November 2007.
Cavazza, M., Lugrin J-L., Pizzi, D., and Charles, F., 2007. Madame Bovary on the Holodeck: Immersive Interactive Storytelling. ACM Multimedia 2007, Augsburg, Germany.
Pizzi, D., Charles, F., Lugrin J-L. and Cavazza, M., 2007. Interactive Storytelling with Literary Feelings. ACII, Lisbon, Portugal, September 2007.

Pizzi, D., Cavazza, M. and Lugrin J-L., 2007. Extending Character-based Storytelling with Awareness and Feelings. ACM Joint Conference on Autonomous Agents and Multi-Agent Systems, AAMAS 2007, Hawaii, May 2007. 

2006

Cavazza, M. and Pizzi, D., 2006. Narratology for Interactive Storytelling: a Critical Introduction. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, December 2006.
Lugrin, J-L. and Cavazza, M., 2006. AI-based World Behaviour for Emergent Narratives. ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June.

2005


Cavazza, M. and Charles, F., 2005. Dialogue Generation in Character-based Interactive Storytelling. AAAI First Annual Artificial Intelligence and Interactive Digital Entertainment Conference, Marina del Rey, California, USA.

2004


Charles, F. and Cavazza, M., 2004. Exploring the Scalability of Character-based Storytelling. ACM Joint Conference on Autonomous Agents and Multi-Agent Systems, New York, USA, pp. 872-879.
Charles F., Martin O., Cavazza M., Mead S.J., Nandi A. and Marichal X., 2004. Compelling Experiences in Mixed Reality Interactive Storytelling. International Conference on Advances in Computer Entertainment Technology, ACE 2004, Singapore, pp. 32-41.
Cavazza M., Martin O., Charles F., Mead S.J., Marichal X. and Nandi A., 2004. Multi-modal Acting in Mixed Reality Interactive Storytelling. IEEE Multimedia, July-September 2004, Vol. 11, Issue 3.
Cavazza M., Charles, F. and Mead S.J., 2004. Developing Re-usable Interactive Storytelling Technologies. IFIP World Computer Congress 2004, Toulouse, France.

2003


Cavazza, M., Martin, O., Charles, F., Mead, S.J. and Marichal, X., 2003. Users Acting in Mixed Reality Interactive Storytelling. 2nd International Conference on Virtual Storytelling, 2003. [best paper prize]

Cavazza, M., 2003. Virtual Unreality: Storytelling in Virtual Environments. ACM VRST, 2003. [invited talk]

Cavazza, M., Martin, O., Charles, F., Mead, S.J. and Marichal, X., 2003. Interacting with Virtual Agents in Interactive Storytelling. International Conference on Intelligent Virtual Agents, 2003. [invited talk]

Cavazza, M., Martin, O., Charles, F., Marichal, X. and Mead, S.J., 2003. Interacting with Virtual Characters in Interactive Storytelling. IEEE/ACM ISMAR 2003. [short paper]

Cavazza, M., Charles, F. and Mead, S.J., 2003. Generation of Humorous Situations in Cartoons through Plan-based Formalisations. CHI-2003 Workshop: Humor Modeling in the Interface, April, 2003.
Cavazza, M., Charles, F. and Mead, S.J., 2003. Intelligent Virtual Actors That Plan ... to Fail. In Proceedings of the Third International Symposium on Smart Graphics, SG 2003, Heidelberg, Germany, July 2–4, 2003, pp. 343-368.
Mead, S.J., Cavazza, M. and Charles, F., 2003. Influential Words: Natural Language in Interactive Storytelling. 10th International Conference on Human-Computer Interaction, Crete, Greece.

Charles, F., Lozano, M., Mead, S.J., Bisquerra, A.F., and Cavazza, M. 2003. Planning Formalisms and Authoring in Interactive Storytelling. 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany.
Lozano, M., Mead, S.J., Cavazza, M., and Charles, F., 2003. Search-based Planning for Character Animation. In Proceedings of the 2nd International Conference on Application and Development of Computer Games ADCOG 2003, Hong Kong, China, January 6-7, 2003.

2002


Cavazza, M., Charles, F. and Mead, S.J., 2002. Interacting with Virtual Characters in Interactive Storytelling. ACM Joint Conference on Autonomous Agents and Multi-Agent Systems, Bologna, Italy, pp. 318-325.
Cavazza, M., Charles, F. and Mead, S.J., 2002. Character-based Interactive Storytelling. IEEE Intelligent Systems, special issue on AI in Interactive Entertainment, pp. 17-24.

Cavazza, M., Charles, F. and Mead, S.J., 2002. Planning Characters' Behaviour in Interactive Storytelling. The Journal of Visualization and Computer Animation 2002; 13: pp. 121-131.

Cavazza, M., Charles, F. and Mead, S.J., 2002. Sex, Lies, and Video Games: an Interactive Storytelling Prototype. AAAI Spring Symposium on AI and Interactive Entertainment, Stanford University, California, USA, pp. 13-17.

Cavazza, M., Charles, F. and Mead, S.J., 2002. Emergent Situations in Interactive Storytelling. ACM Symposium on Applied Computing, Madrid, Spain, pp. 1080-1085.

Cavazza, M., Charles, F. and Mead, S.J., 2002. Under the Influence: using Natural Language in Interactive Storytelling. International Workshop on Entertainment Computing. Makuhari, Japan. [invited talk]

Charles, F., Lugrin, J.L., Cavazza, M., and Mead, S.J., 2002. Real-Time Camera Control for Interactive Storytelling. GameOn 2002, London, UK.

Charles, F., Cavazza, M., and Mead, S.J., 2002. Generating Dynamic Storylines Through Characters’ Interactions. International Journal on Intelligent Games and Simulation.

Charles, F., Cavazza, M., and Mead, S.J., 2002. Interactive Storytelling: From Computer Games to Interactive Stories. The Electronic Library, 20:2, pp. 103-112.

Lozano, M., Mead, S.J., Cavazza, M., and Charles, F., 2002. Search-based Planning: A Method for Character Behaviour. GameOn 2002, London, UK.

2001


Cavazza, M., Charles, F. and Mead, S.J., 2001. AI-based Animation for Interactive Storytelling. Proceedings of Computer Animation, IEEE Computer Society Press, Seoul, Korea, pp. 113-120.

Cavazza, M., Charles, F., and Mead, S.J., 2001. Interactive Storytelling: From Computer Games to Interactive Stories. ADCOG21, Hong Kong, China, pp. 49-55.

Cavazza, M., Charles, F., and Mead, S.J., 2001. Characters in Search of an Author: AI-based Virtual Storytelling. First International Conference on Virtual Storytelling,LNCS 2197, Avignon, France, pp. 145-154. [best paper prize]

Cavazza, M., Charles, F., and Mead, S.J., 2001. Narrative Representations and Causality in Character-Based Interactive Storytelling. Proceedings of CAST2001, Bonn, Germany, pp. 139-142.

Charles, F., Cavazza, M., and Mead, S.J., 2001. Character-driven Story Generation in Interactive Storytelling. VSMM, Berkeley, USA.

Charles, F., Cavazza, M., and Mead, S.J., 2001. Behavioural Interaction of Characters for Virtual Storytelling. GameOn 2001, London, UK. [best paper prize]

Cavazza M., Charles F., and Mead S. J., 2001. Non-Instructional Linguistic Communication with Virtual Actors. Proceedings IEEE International Workshop on Robot and Human Interactive Communication. Vélizy, France, pp. 26-31.

Cavazza, M., Charles, F., and Mead, S.J., 2001. Agents' Interaction in Virtual Storytelling. Intelligent Virtual Agents, Madrid, Spain.

Cavazza, M., Charles, F., Mead, S.J. and Strachan, A., 2001. Virtual Actors' Behaviour for 3D Interactive Storytelling. Eurographics 2001. [short paper]

Charles, F., Cavazza, M., and Mead, S.J., 2001. User Intervention in Virtual Interactive Storytelling. VRIC, Virtual Reality International Conference, Laval Virtual, Laval, France.

2000 


Cavazza, M., Aylett, R., Dautenhahn, K., Fencott, C. and Charles, F., 2000. Interactive Storytelling in Virtual Environments: Building the "Holodeck". Proceedings of VSMM 2000, Gifu, Japan.