Interactive Storytelling

Merchant of Venice: Narrative Generation through Characters’ Point of View (2010)









EmoEmma: Emotional speech input for interactive storytelling (2009)









Madame Bovary: Character-based storytelling with awareness and feelings (2008)








We would like to thank:
    - Sean Crooks from 3rd Dimension Creation for the content creation characters.
    - Jean-Luc Lugrin from University of Teesside for the game engine development.


version 4: Situations based on dialogue interactions between characters (2005)




We would like to thank:

    - Bob Berry and Vic DeLeon from Digitalo Design Inc. for the use of the character models from the game “Devastation”.
    - Sean Crooks from University of Teesside for the use of one of his characters.
    - Mikael LeBras from University of Teesside for the use of his map.


version 3:
Situations based on interactions between characters (including Dialogue Generation)




competition for
action resources
competition for
action resources

We would like to thank:

    - Epic Games Inc. for the use of the demo character models available from the Unreal Developer Network.
    - Mikael LeBras from University of Teesside for the use of his own map.


version 2:




spatial
distribution
re-planning jealousy speech interaction


version 1:




representation action failure action repair dynamic encounter speech interaction



Mixed Reality Interactive Storytelling

version 1:




welcome take a seat assistant

video2.avi video3.avi

The videos available on this page were made using the DivX 5.2.1 codec, which can be downloaded from here.